Nan Turismo

Robot Wars meets mobility scooters.

Project: EGX Jam Game

Team size: 6

Role: Game Designer, Mechanic Designer, Scripting (Blueprints)

Project Length: 2 Days (Prototype), 8 Weeks (Playable Demo)

Software Used: Unreal Engine, Autodesk Maya, Substance Painter

About The Game

Nan Turismo is a 4 player competitive arena game with a comedic twist. Players need to keep their nan away from harm whilst dealing as much damage as possible to the other nans in the arena. At the end of the game players are shown which nans took the most damage and the player who took the least wins.

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Why I was a part of Nan Turismo

During my MA year I was invited alongside 5 other students to travel to London and take part in the first EGX Jam representing UCLAN. The game jam was just like a Global Game Jam where each team needed to create a game over 48 hours. Post EGX Jam, me and the team continued to work on the project for a few weeks and we showcased it at the Northwest Playtesters and Manchester Gamers Unite events. We also won the The Great Northern Creative Expo 2019 award for our work on the project.

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Outcomes

Key points from this project

  • Working within small development teams.

  • Working with multiple disciplines.

  • Managing asset creation as I was in control of the project file.

  • Dealing with setbacks in a team setting rather than individually.

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