Beneath
What is hidden in snow, comes forth in the thaw.
Project: 2020 Unreal SpringJam
Team size: 5
Role: Game Designer, Mechanic Designer, Scripting (Blueprints)
Project Length: 6 Days
Software Used: Unreal Engine, Autodesk Maya, Substance Painter
About The Game
Beneath is a sandbox exploration game about discovering an area that has been lost due to heavy snowfall. You play as the explorer and its your job to uncover whats hidden beneath the snow and ice. This idea was focused on building an atmospheric, immersive experience for the player.
Why I was a part of Beneath
After finishing work on Nan Turismo, me and the team focused on looking for a new idea and project to work on. Around this time Epic Games announced their Unreal Spring Jam for 2020 and we decided to participate. Once we found out the theme, we each went through what interests we had in relation to game development. Personally, I wanted to try designing a sandbox game where the player is given mechanics and abilities that they can use to navigate the environment but they aren’t limited in how they complete the objective.
Outcomes
Key points from this project
Working on Open World Mechanics.
Working on a tight deadline.
Managing an Open World Environment.
Directing the player in a Sandbox game.