Life As We Know It
Explore, Gather, Craft and Build to discover what lies hidden on this planet.
Project: 2019 Epic MegaJam
Team size: 5
Role: Game Designer, Mechanic Designer, Scripter (Blueprints)
Project Length: 1 Week
Software Used: Unreal Engine, Autodesk Maya, Substance Painter
About The Game
Life As We Know It is a top down exploration game set in the future. You take the role of a lone explorer who crash lands on a mysterious planet and you need to craft and build up your base in order to uncover what lies beneath the surface.
Why I was a part of Life As We Know It
Just like Beneath, Life As We Know It was created as part of a game jam hosted by Epic Games. The team went about creating an idea in a similar way where each member went over an aspect of game creation that they wanted to explore. For me, I wanted to try designing base building games such as factorio. These genre of games have an immense amount of detail and require just as much planning ahead of development and I really enjoyed figuring out how these mechanics would work.
Outcomes
Key points from this project
Working through difficult parts of development as a team.
Syncronizing gameplay elements to work together seamlessly.
Designing Inventory, Crafting and Base building mechanics.
Sharing the workload of unavailable team members.